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Shadow Quill's AI Application
#3
If you are playing captain, what are some of the key departments you should know?
- The process for each department and how they operate, as well as the duties of each, including how they might operate under different alerts/situations.
What should you take as Acting Captain? What shouldn't you take?
- One weapon or baton, and the spare.
What are you allowed to carry? What should you carry?
- The Colony Director can carry a single weapon/baton, and body armour if the situation calls for it. HoP can have only his provided weapons, unless cleared by the CD. HoS can carry any weapons (minus explosives) in security, outside they can carry (lethal) weapons if they fit in a satchel. RD can carry weapons while in science, as per SOP. Other heads would need a permit from the HoS/CD.

When do you use your taser?
- Someone trying to run, or currently attacking a crew member. As well as if they draw/are holding/are using a weapon
When is the proper time to have your armor and helmet equipped?
- Blue alert and higher. Standard issue armour is allowed on green.
How do you start an encounter with someone charged with a minor crime? A moderate one? A serious crime?
- For minor crimes, generally talking to suspect is enough and asking if they want to serve time/pay a fine. For moderate/serious crimes, you should call for backup before approaching as normal. With serious crimes, caution should be taken to ensure the safety of yourself and any nearby crew.


Messages In This Thread
Shadow Quill's AI Application - by Shadow Quill - 01-01-2020, 06:56 PM
RE: Shadow Quill's AI Application - by Kassc - 01-06-2020, 10:24 PM
RE: Shadow Quill's AI Application - by Shadow Quill - 01-07-2020, 03:14 AM
RE: Shadow Quill's AI Application - by Kassc - 01-08-2020, 05:20 PM

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