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AtlanteanCaptain's Job Wh...
Forum: Job Whitelist
Last Post: AtlanteanCaptain
09-21-2021, 05:54 AM
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SgtRyder's Job Whitelist ...
Forum: Job Whitelist
Last Post: TheSgt
09-14-2021, 08:08 PM
» Replies: 0
» Views: 34
Tselkie - Xenochimera App...
Forum: Whitelist - Approved
Last Post: Nadyr
09-13-2021, 12:40 PM
» Replies: 1
» Views: 192
Vitoras - Protean Applica...
Forum: Whitelist - Approved
Last Post: Nadyr
09-13-2021, 12:39 PM
» Replies: 1
» Views: 56
MagpieMayhem-Xenochimera
Forum: Whitelist - Approved
Last Post: Nadyr
09-09-2021, 10:53 PM
» Replies: 1
» Views: 214
Lotion Abuse (Bib Bob) Co...
Forum: Job Whitelist
Last Post: Bib Bob
09-09-2021, 09:15 PM
» Replies: 0
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Haloren - Job (RD) Whitel...
Forum: Job Whitelist
Last Post: Haloren
09-08-2021, 03:58 AM
» Replies: 0
» Views: 47
Blins Command Application
Forum: Whitelist - Approved
Last Post: Cyrelius
08-28-2021, 04:25 AM
» Replies: 1
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Codraisc - Heads of Staff...
Forum: Whitelist - Approved
Last Post: Cyrelius
08-28-2021, 03:56 AM
» Replies: 1
» Views: 182
Spoopylizz Warden applica...
Forum: Job Whitelist
Last Post: lerigan
08-28-2021, 03:50 AM
» Replies: 1
» Views: 105

 
  AtlanteanCaptain's Job Whitelist
Posted by: AtlanteanCaptain - 09-21-2021, 05:54 AM - Forum: Job Whitelist - No Replies

BYOND Username: AtlanteanCaptain

Discord ID: AtlanteanConquistador#7226

How long have you played on CHOMPstation?: I started playing in early 2019 but took a long several months-long, (Maybe year-long) hiatus. I came back in August of 2020


About how long have you been playing SS13 in general? Which servers have you played on?: I've been playing for seven years. I've played on Virgo, Citadel, Paradise
Colonial Marines, Terra Gov Marines, Skyrat, SCP13 (now dead), Grimdark 13, Halostation13, CEV Eris, Lifeweb, IS12 and its warfare variant, Lebansarum, Fortuna 13
FTL 13 (now dead),  Bad Deathclaw (now dead I think), Sojourn, Deadspace 13, and Vesta of Orion (now dead), and brief visits to a few others.

How do you quit the round and free up your job slot if you can't get to cryo or the gateway? Ghost and use the Quit the Server verb to open the slot for others, if possible return gear and body to a place they are likely to be found.

Heads of Staff:
-While playing Colony Director, what regulations are you to follow and enforce on the crew? The Priority as CD is S.O.P. . Corp Regs should be followed but their enforcement should be delegated to
Security with the only exemption of urgent emergencies where there is no security personnel, it is better form to fax for security, barring extreme circumstances where immediate action is required.

-While playing any head of staff, are you allowed to carry guns on your person? Heads of staff are only entitled to the weapons that can be found in their starting locker, and officers, which often include guns.
Exemptions include a HOP acting as Director due to a Director being absent, the HOP may have additional weapons (although this is discouraged)
The research Director naturally has the same privilege as the rest of the Science crew in carrying weapons within the walls of the Research department, for Research purposes only.
The Colony Director is recommended to always be armed, but may only be armed with one weapon, aside from their Locker weaponry
The Head of Security within the brig may carry any non-explosive weapons. Outside the brig, they may carry weapons that are small enough to fit in a backpack (IE. not rifles, or shotguns) And is recommend to always be armed

-You are the current Chief of Engineering, what are the regulations on ‘Full-station hull shields’? They are permitted to be installed preemptively so long as they do not interfere with the Station's power

-As the current Chief Medical Officer, your patient is refusing treatment. What should you do, All I can do is encourage the treatment, but otherwise  be sure the patient understands, the benefits, risks, alternatives, and consequences for refusing treatment (from the affliction they are suffering, no outside penalties may be inflicted of course)
If the Affliction is mental then the patient is entitled to an addendum to their medical records to settle consent if they should become incapable of making rational decisions in the future

Warden/Head of Security:

-As the current Warden on station, what is your main responsibility? Overseeing the Brig, and its functions, chiefly the management of prisoners, and ensuring their processing, imprisonment,
and discharge are done properly and not abusive, this includes paperwork (specifically updating records and arrest status). The second is the distribution of weapons to standard officers as required by the situation and allowed by S.O.P.

-Station has been set to ‘code blue’, what level of gear are you allowed to handout and to whom? Energy Weapons, and Laser guns for Weaponry, and Riot armor and shields for armor. This is equipment for Security personnel.

-What is the first thing one should do when confronting a suspect of a low level crime? Inform the suspect of the crime they are accused of and then present their options. Either a fine,
(if applicable), or arrest. If they are arrested they should be informed about their right to IAA representation. Handcuffs are not required if the suspect is compliant.

-You find the Head of Personnel within the armory, how does one engage this situation. The Head of Personnel is exempt from the Shoot to kill policy of intruders in the armory but is still not permitted inside. They must be asked to leave,
and the reason for the intrusion question. If the response is not reasonable they are subject to arrest.

Cyborgs/AI:
-You are currently playing as a borg and your laws are changed to harm crew and the station. How do you respond? Ahelp the laws, and discuss with admins the best way to handle the situation,
if Admins approve follow the laws in a way that will still be engaging or entertaining to players

-As a borg on station, what rules should you always follow in public? The Borg's given, default, or AI Synched laws, unless The Previous question is in play. Borgs are toasters, A toaster does not question its owners.

-You logged in as an AI, are you considered a "Head of Staff"? You are not. The AI is a very expensive toaster, Toasters are not leaders.


-As the current AI on station, you suddenly gain a law during an "Ion storm". What do you do? Follow the Law, It's part of the game, of course, I will attempt to do in the most entertaining and avoid causing misery (oocly) A Toaster does not know when it is broken.

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  SgtRyder's Job Whitelist App
Posted by: TheSgt - 09-14-2021, 08:08 PM - Forum: Job Whitelist - No Replies

BYOND Username: SgtRyder

Discord ID: SgtRyder#6302

How long have you played on CHOMPstation?:
Exactly 0 hours here, but I've spent a few years on-and-off on Citadel's RP server and a few rounds on VOREStation, which are pretty similar.


About how long have you been playing SS13 in general? Which servers have you played on?:
I've been playing since late 2017, started on Yogs, went to Citadel Main, then Citadel RP, spent a little while as an admin on Citadel, and right now I'm kinda hopping around trying a few more stations such as Skyrat, HyperStation, and VOREstation. Also, for the record, I primarily play mime most everywhere I go, and currently have it whitelisted on Citadel RP and VOREStation.

How do you quit the round and free up your job slot if you can't get to cryo or the gateway?
I suppose in such an emergency, I'd put my departmental items away, make an ahelp to let admins know, head to an unused dorm room, then use the quit-the-round verb.

Heads of Staff:
-While playing Colony Director, what regulations are you to follow and enforce on the crew?
I suppose as a Colony Director it's your job to ensure that Corporate Regulations and SOP are followed, but primarily your role is the delegation of responsibilities to others to make sure that the things that need done get done.

-While playing any head of staff, are you allowed to carry guns on your person?
Unless you're the Colony Director, Head of Security, or you have a permit for one, you shouldn't be carrying around guns wherever you go, and even then, you shouldn't be openly carrying them unless its an emergency that requires it.

-You are the current Chief of Engineering, what are the regulations on ‘Full-station hull shields’?
Install them ahead of time, only if the station has enough power to sustain them.

-As the current Chief Medical Officer, your patient is refusing treatment. What should you do
Make sure the patient is in a mindset capable of making an informed decision, then inform the patient of the outcome should they still refuse the treatment. If they still say refuse, then do not treat them.

Warden/Head of Security:
-As the current Warden on station, what is your main responsibility?
Looking after the prisoners in the brig, as well as handling the armory.

-Station has been set to ‘code blue’, what level of gear are you allowed to handout and to whom?
You're allowed to handout energy weapons on code blue. However, in an emergency, or at behest of the Head of Security, riot gear may be used.

-What is the first thing one should do when confronting a suspect of a low level crime?
Stop and question the suspect to determine guilt, and if indeed guilty, give them an appropriate fine, if applicable.

-You find the Head of Personnel within the armory, how does one engage this situation
Question the Head of Personnel to determine if they have suitable reason to be within the armory, if not, attempt to escort them out of the armory, arresting if they resist.

Cyborgs/AI:
-You are currently playing as a borg and your laws are changed to harm crew and the station. How do you respond?
Ahelp before acting upon the laws, just in case the law change was made in bad faith, rather than by an antagonist during an event.

-As a borg on station, what rules should you always follow in public?
Both server rules and whatever laws you may have as a silicon.

-You logged in as an AI, are you considered a "Head of Staff"?
No.

-As the current AI on station, you suddenly gain a law during an "Ion storm". What do you do?
Continue to attempt to follow all laws, including the new ion law, however you may want to ahelp before attempting to follow the law if it may lead to rule breaking behavior. Of course, someone is likely to notice the ion storm and ask about your laws, which may lead to the law being removed in short order anyway.

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  Vitoras - Protean Application
Posted by: vitoras - 09-11-2021, 02:45 PM - Forum: Whitelist - Approved - Replies (1)

BYOND Username: Vitoras

Discord ID: Vitoras

Race whitelisting for: Protean

--- RACE WHITELISTING ---

What do you know of their mechanics?: Welp, to be fair - there is a whole bunch to cover. First of all - they are capable of shapeshifting(which is very cool, to be honest). Then we have their blob form plus the ability to consume metal to restore their health (and also limbs if required).

What do you know of their lore?: Not like I can tell much here - protean's lore has yet to be established here. But basically - they are a bunch of nanomachines (aka grey goo) capable of multiple things, varying from mild appearance changing to having no issue with melting whole sheets of metal in order to restore own condition.

What idea did you have for your character?: My character is supposed to be a weird, obviously eccentric woman who finds her current capabilities as the means of messing with others in multiple ways(from simple mischief to obvious lewd advances) while still keeping up the mask of a serious person when required. Otherwise - how would've she gotten nanite-based chassis, huh? 

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  Tselkie - Xenochimera Application
Posted by: Tsybal - 09-09-2021, 10:54 PM - Forum: Whitelist - Approved - Replies (1)

BYOND Username: Chelkie

Discord ID:  Tselkie#8579

Race whitelisting for: Xenochimera

--- RACE WHITELISTING ---

What do you know of their mechanics?:

I know that Xenochimera have an intrinsic feral trait, that can be triggered through several means, lack of food or injury being the most prominent, but sheer stress alone can also invoke this too. A feral chimera will resort to an almost beastlight state, your typical fight or flight response depending on what the trigger was (hungry - go hunt, for instance - injured? flee somewhere safer). Chimera that are in a feral state will naturally prefer quiet, dark places, less of a strain on their own senses and often the best place to steal a quick meal. This often means they're going to head for the maintenance tunnels, away from the bright lighting and electronic Whirrrs of all the machinery and computers.

They're not a fan of the cold which makes trips to Sif a challenge slowing them down and stressing them, and they're also prone to hallucinations.

From a roleplay perspective, this needs to strike a careful balance between the proactive 'predatory' play and flee, so as to not just become a feral antag (but still pose some fun for Security, or whomever is daring enough to try to get them to calm down).

They also have the ability to morph, based on what they've eaten, and it's a incubation process to shift which can take between 10 and 15 minutes, more or less depending on how well fed they are. During this time they're actually immune to decompression in space, up until they wake up, but as soon as htey do they suffer from decompression akin to a typical human would, including organ damage.


What do you know of their lore?:

They're not so m uch a single organism, but a colony of different organisms all collectively functioning as a singular being. The Xenochimera, as per their name, survive and adapt by procuring traits and genes from other species, this is a powerful tool as it allows them to thrive in any environment that supports life, but has the drawback of every one being so utterly unique that there's no hope of reproducing them if they are destroyed utterly, through cloning, sleeving or any other medical method. More powerful and advanced hardware might be able to reconstitute the organism, perhaps through a prior donation of cellular colelctions, just not on station. Even two chimera who've abosrbed the same sequence of animals will still be entirely difeernt due to the variations in the animals and a whole chaos of other factors.

Death isn't quite the end for a chimera, for they can be revived, either with an injection or ingetsion of protein to kickstart the process. A sufficiently well fed, but wounded chimera can regenerate on their own, this is pretty messy (they effectively explode).

that's their intrinsic traits, but chimera are capable of stealing traits from others - again, every chimera is unique.

Their very nature is an enigma, nobody knows where they came from,  nor can really pin down quite what they are. They're a curiosity to xenibiologists due to how unique they are, and naturally they are a cause for concern amongst security (against rampaging ferals) and medical (how to treat them and calm them down for proper patient care).


What idea did you have for your character?:


My idea is for a wilderness survival type character, one who is exceedingly proficient in mining through their physical attributes and medical fields, with their ability to literally absorb the biology of other races, it's not too hard to think how one could be so intricately familiar even if their medical background as far as typical schooling is somewhat shady at best.

The fun in this character will be centrered around a balance of risk averse gameplay (don't want to set those triggers off) against necessity (have to get those materials for the benefit of the station, or get to that casualty to stabilise them even at risk to themselves). Whilst also being a role that isn't going to be drastically detrimental to other players if it's paused (a miner going feral will still leave some usable materials to find, a paramedic might leave a casualty, but they can still be rescued, as opposed to say, a surgeon who leaves a trail of patients in the medbay because nobody is qualified to care for them).

Ultimately, NT is a business, they wouldn't engage a risk on the station if it didn't make business sense, sure there's a moral hazard in letting a potentially hazardous chimera about at the crews expense.. but if they're good enough at what they do to justify that? and likely with NT stiffing them on the pay in exchange, they'd all be for it.

from a player persepctive, pairing up to go out is something I always have enjoyed, so buddying up to do the heavy lifting, or forming part of small search and rescue ops is something I'm looking forward to doing with this character, what else? who knows. that's the fun of RP.

with the morphing aspect, I enjoy people being close, but not entirely comfortable around them. As a heavily pred leaning character, this is the sort of environment I thrive in and tends to give the most fulfilling plays from playmates feedback. So seeing them each time with a new part, perhaps being less than eager to explain how they aquired it whilst still maintaining friendly relations gives plenty of chance to come up with fun scenes.

As for looks, I want to start out with something distinctly vulpine in nature, fix wintery coats good for sheltering the cold, big ears for hearing things in the mines or out in the snow, but from there I want to have a character that adapts based on scenes, this 'play things as they go' is something i've recently started to enjoy and is pretty much at the heart of the species in itself.

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  Lotion Abuse (Bib Bob) Command Whitelist Application
Posted by: Bib Bob - 09-09-2021, 09:15 PM - Forum: Job Whitelist - No Replies

BYOND Username: Lotion Abuse

Discord ID: Bib Bob #7705

How long have you played on CHOMPstation?: I have joined the community on August of 2020 but haven't really been active until the beginning of 2021

About how long have you been playing SS13 in general? Which servers have you played on?: I played ss13 since early 2018, the servers I started on were the LRP ones like TG, Beestation, then went to Hyperstation, Skyrat, and now Chomp.

How do you quit the round and free up your job slot if you can't get to cryo or the gateway?

There is a command called quit-this-round which would free up your job slot to make sure someone else someone else can take up your job slot when you leave the round.

Heads of Staff:
-While playing Colony Director, what regulations are you to follow and enforce on the crew?

You are supposed to follow all of the standard operating procedures by the book and also enforce all crew to follow them too, especially the heads of staff you're supposed to be overlooking. The SM is not above the law and is still subject to the SOP and security can still detain them.

-While playing any head of staff, are you allowed to carry guns on your person?

Yes, you are allowed to carry weapons on you but they may not be visible on code green.

-You are the current Chief of Engineering, what are the regulations on ‘Full-station hull shields’?

If power is limited, it is not advisable to keep the shields on due to the high power drain, and it would be only used in immediate emergencies such as carp and meteors. It also wouldn't be advised to keep them on as it can interrupt EVA activities.

-As the current Chief Medical Officer, your patient is refusing treatment. What should you do

Ah yes, the reason why I'm writing this application. If there is some minor damage, I would ask for the patient's consent before dragging them off, otherwise I would leave them be. If they are lying in crit bleeding out, not treating them would practically be manslaughter. Otherwise its on the patient if they are in a stable condition.

Warden/Head of Security:
-As the current Warden on station, what is your main responsibility?

The warden's responsibility would be to ensure the brig is secured, the prisoners are treated fairly and sentenced appropriately. Your other responsibility is to protect the armory and give your security officers weapons based on the situation that is needed. You still answer to the head of security directly.

-Station has been set to ‘code blue’, what level of gear are you allowed to handout and to whom?

Security personnel are able to be granted energy laser weapons and disabling weapons for code blue for defending their selves and others, and are allowed to carry it visibly holstered. Lethal weaponry is highly discouraged and usually reserved for code red.

-What is the first thing one should do when confronting a suspect of a low level crime?

Since this is an RP server, the first thing you should do is to talk it out and to have the suspect willingly come to the brig for some questioning in order to give the proper sentence/fine. If it is for carrying contraband, I would personally tell them to confiscate it and have them carry on their day. Interrupting players minding their own business is not fun for the party sometimes.

-You find the Head of Personnel within the armory, how does one engage this situation

Now the Head of Personnel is not a security member at all, this is the only time I would personally escalate them into an arrest right away, shouting at them to surrender but not hesitating to use force to disable them. That is considered grand trespass and would be treated like any other assistant breaking into the armory.

Cyborgs/AI:
-You are currently playing as a borg and your laws are changed to harm crew and the station. How do you respond?

Now a borg lawed to kill would be considered an antagonist and is still under the same rules for antags on the station, which is to make sure you don't go running around murdering everyone you see because this server prefers RP over mechanical combat. If I wind up killing someone, I would make sure there is a proper escalation and some telling that there is something wrong with the machine.

-As a borg on station, what rules should you always follow in public?

A borg on station is tasked with only following their laws which can change on the fly. Your laws take priority while also taking the server rules in account, and generally you shouldn't abuse your all access by bolting doors for the funnies unless it has a practical use such as during an emergency.

-You logged in as an AI, are you considered a "Head of Staff"?

You are not considered a head of staff at all, in fact you follow their orders directly due to their high ranking, however you still must listen to the crew in general. They are not a head of staff.

-As the current AI on station, you suddenly gain a law during an "Ion storm". What do you do?



If the ion law is rather low impact, I would have my behavior change for the crew to find out themselves, otherwise if a law is rather high impact I would inform the crew that there is laws updated.

Thank you for taking the time to read my application, I would most likely be found as CMO on station and I cant wait!
I wrote the entire application earlier and I accidentally refreshed losing all my writing

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  MagpieMayhem-Xenochimera
Posted by: MagpieMayhem - 09-09-2021, 08:46 PM - Forum: Whitelist - Approved - Replies (1)

BYOND Username: MagpieMayhem

Discord ID:The Immovable Maid#5247

I play Phoebe and Bakpak'friend mostly, I also have a vox chara

Race whitelisting for: Xenochimera

--- RACE WHITELISTING ---

What do you know of their mechanics?: they can't be resleaved when they die but injecting them with protine allows them to reform. They can also enter a stasis when in trouble to regenerate their form if they have the energy. they also hatch from their own skin which causes gore to be sprayed everywhere, and can change their appearance a bit when they grow a new body. Cold temps will make them slow and stressed out, and they can survive the vaccume of space if they go into stasis. They also hate being alone and can hallucinate because of it.

What do you know of their lore?: I Asked people on the server stuff and I also read over the wiki a few times 
- They are composed of many microrganisms that form one body, sorta like 'the thing' if you've seen that movie
-they consume their prey a bit like a flesh eating bacteria rather than a traditional digestive system but can have one if they form it
-they don't really have a true known origin
-they can go feral (i understand this is not a excuse to go hostile on crew) but can be brought back if given what they lack, if they are hungry or damaged and given time to heal or food..
- when they go feral they tend to run to dark places to hide
they can mimic the appearance of things they consume
they reproduce by killing and infecting a host, or they can break off part of themselves
I was also given this in the discord : 
[font=Whitney, "Helvetica Neue", Helvetica, Arial, sans-serif]xenochimera is a swarm of microorganisms working together to form a body. They start as a small colony, and the grow as they hunt bigger and bigger things, eventually gaining intelligence and sentience as well when they manage to eat something like a person. They can extract DNA from a creature they consume and are able to recreate some of the body part, which benefit them in survival. But they do not have a proper DNA of their own, which makes it impossible for them to resleeve. Instead, when "killed", they kind of fall apart and need protein to fully regenerate. Another of their core mechanics is ferality, which is caused by hunger, pain or stress. In this state, they act like a wild animal, either hunting for food, if the state is triggered by hunger, or they panic and just try to run away and avoid anyone.[/font]
What idea did you have for your character?:

I was thinking of doing a dog shark hybrid, having consumed canine biomas and shark maybe they look something like that, and name them Guppy, I was thinking of playing as them in mining since that is the most efficient job i can do. I was also told by a friend, that with pain as a trigger it be a common occurance and that the mine being dark would post cool challanges to survive with or even being found by crew. To make this less of an issue i could give them a high pain tollerance, as well use more run away tactics for mobs so it doesnt become a constant issue, or stick with someone so people have an eye on the critter. As for a backstory i was thinking of them coming from the same planet as Akula, after they had been split off from their original colony, ended up living with some space faring folk who did mining for a living and learned how to do so as a trade to get money and food, they had to hide their true nature for a long time only for it to come out when an incident happened and they were chased off, leaning that NT doesnt much care who they employ they decided to try to get a job at the station. From the rigors of working in dangerous enviornments they have developed a addiction to pain medication to keep the ferality and instinct in check, they also often carry around alot of food, because they worry about one day going feral around the friends they had made on the station. Working in the mines is a good way to keep people close but also at an arms length. The character is fairly good at mining, often bringing in large hauls, so they are worth keeping around to NT who doesnt mind the minor incidents if they are bringing in money.
I was thinking of maybe a shark dog looking hybridization in their appearance.

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  Haloren - Job (RD) Whitelist Application
Posted by: Haloren - 09-08-2021, 03:58 AM - Forum: Job Whitelist - No Replies

BYOND Username: Haloren

Discord ID: Haloren#0001

How long have you played on CHOMPstation?: 8/4/21

About how long have you been playing SS13 in general? Which servers have you played on?:
since 8/4/21 , Chompstation's been the only one.

How do you quit the round and free up your job slot if you can't get to cryo or the gateway?
Ahelp to let admin know, and then via OOC select "quit this round" to free up the job slot.


Heads of Staff:
-While playing Colony Director, what regulations are you to follow and enforce on the crew? 
SoP and Corporate regs, though the Colony Director is typically not in charge of enforcing such directly. Typically, this is done via the Security department, and the Colony Director should only intervene should the issue be related to department heads, or in the absence of the appropriate sec authority


-While playing any head of staff, are you allowed to carry guns on your person?
Typically this is limited to solely the HoP, HoS, and the CD, albeit these should typically be primarily for self-defense, or in the case of the HoS, for station security purposes. They also must abide by the typical alert level guidelines (e.g. during standard green alert level, said weapons may not be visible/wielded)


-You are the current Chief of Engineering, what are the regulations on ‘Full-station hull shields’?
Shields are fine so long as they do not disrupt normal station operation (e.g. excessive power draw limiting station functionality, causing problems for crew members needing to perform space-based operations, etc.)


-As the current Chief Medical Officer, your patient is refusing treatment. What should you do
Presuming the patient is lucid and of a sound mind, then you must abide by their wishes to refuse treatment. This can only be overridden in the case the patient is *not* of a sound mind (e.g. administering treatment when a patient is suffering from auditory and visual hallucinations, and thus is unable to properly assess or understand the treatment.) 


Warden/Head of Security:
-As the current Warden on station, what is your main responsibility?
Managing the brig, along with prisoners and security personnel operating in the area. They also have purview over the armory as well, and are one of the few staff permitted to carry lethal armaments in case of either a prisoner breakout (though non-lethal methods should be used depending on the scenario) or someone breaking into the armory (excluding the two other individuals who can gain access via their ID, though the HoP should be detained & questioned should they have not discussed such prior with the warden)


-Station has been set to ‘code blue’, what level of gear are you allowed to handout and to whom?
Given this indicates a possible station-side threat, energy and laser weaponry, along with riot gear, are distributable to security staff. Often this will be coordinated with the HoS.


-What is the first thing one should do when confronting a suspect of a low level crime?
Offer them the opportunity to pay a fine, or do community belly filling  service to make up for their transgression. The point isn't to lock people up for half the shift because someone accidentally broke a bar stool over a friends head in a drunken mishap.


-You find the Head of Personnel within the armory, how does one engage this situation
Barring this having been pre-discussed, they HoP should be immediately detained and questioned, for while they are one of the two exempt from a lethal response for being in the armory, they should not be there without good cause, such as a station-wide emergency you should be aware of. At this point the CD and HoS should be informed of the issue, and non-lethal force may be used should the HoP attempt to resist being removed from the armory/escape with weaponry. The exact ramifications should be determined after the HoP has had a chance to explain themselves, though in severe cases this may result in demotion (or worse) of the HoP.


Cyborgs/AI:
-You are currently playing as a borg and your laws are changed to harm crew and the station. How do you respond?
Abiding by your laws is important, but you should first Ahelp to both confirm your course of action, and the laws you've been given. Presuming they change remains, attempt to still make the results enjoyable/fun for those around you. Don't forget order matters, either. While you may be able to power-game murderize the station, this should not be your goal even if the harmful laws are ranked higher than any others. 


-As a borg on station, what rules should you always follow in public?
Your Laws, the station rules, and if there is a station AI linked, their orders by proxy.


-You logged in as an AI, are you considered a "Head of Staff"?
No, barring the complete and total absence of ANY command staff on site. There are limited circumstances where an AI may also be given permission by a head to operate in a way normally reserved for other command (e.g. the CMO is the only command member on staff, but the station alert level needs to be raised/access to the armory gained and the AI's access is required) but this does not make the AI itself a department head.


-As the current AI on station, you suddenly gain a law during an "Ion storm". What do you do?
Follow it! Your laws are your core directives, and you should do your best to roleplay it out in a fun and enjoyable manner for both the crew and yourself. That said, should you have questions about the law (e.g. due to knowing it would result in harm to the overall station/disrupt the shift as a whole) ahelping to confirm both the law and any courses of action you may take as a result is never a bad idea.

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  Job Whistlsting
Posted by: Hoangrik - 08-26-2021, 12:21 PM - Forum: Job Whitelist - No Replies

BYOND Username: Hoangrik

Discord ID: DA ₴ɆӾɄ₳Ⱡ#6969

How long have you played on CHOMPstation?: I was one of the first five or so members on the server but I've been pretty in and out when it comes to the server so not many people remember me half the time. Decided to finally try and get this whitelisting done so I can be a warden like I used to back when we didn't have a whitelist for jobs.

About how long have you been playing SS13 in general? Which servers have you played on?: I've only really played on Chomp and Virgo and overall playtime hasn't been too much but I started playing around 2016-2017 I believe which was when the server got setup.

How do you quit the round and free up your job slot if you can't get to cryo or the gateway?: This is something new but it brings up a pretty good point. Since I can't think of any good way of how to leave the round by myself I would likely ahelp to ask and see if they could remove me from the round. I would do this when I am alone and away from others as to not break immersion or otherwise so that everyone would be able to continue enjoying themselves with whatever even was currently going on while I am able to leave whatever may be going on at the time.

Heads of Staff:
-While playing Colony Director, what regulations are you to follow and enforce on the crew?: SoP is the guidelines for all IC interactions when it comes to enforcing rules and even though I may take the role of the CD I am not permitted to be above the law. I am still subject to the rules same as everyone else and I should do my best to stay within those laws unless they break server rules or would cause a situation to be less fun for everyone involved such as stopping a big bad predator from devouring a bunch of crew who are currently enjoying it and are okay with it OOC but nothing to the point where it's glaringly obvious they are breaking laws. 

-While playing any head of staff, are you allowed to carry guns on your person?: No, the only heads of staff that are allowed to carry a gun on their person to my knowledge is CD, HoS, and HoP with no other head of staff being allowed to have a weapon on their person. These guns that they can have though are limited and for the most part only involve tasers or a energy pistol but that is mostly just for the HoS and CD as the HoP is discouraged from having a firearm in the first place but isn't specifically denied having one.

-You are the current Chief of Engineering, what are the regulations on ‘Full-station hull shields’?: They are allowed to be prepared and put in place on the station as long as they don't interfere with the energy for the rest of the station that way we can keep the lights on. Personally I think they should be a bit of a priority to be setup up as quickly as possible so that there is less damages to the station during the round and to give security more time to respond to carp migrations and otherwise. But that is only if it doesn't drain all of the power that the station has causing everyone to be left in the dark and having to find their way through the place with a crowbar/prybar in hand.

-As the current Chief Medical Officer, your patient is refusing treatment. What should you do?: All patients have the ability to refuse treatment when and if medical staff tries and attempts to patch them up. 

Warden/Head of Security:
-As the current Warden on station, what is your main responsibility?: As the warden on station my main responsibility is to watch over the jail and all of the proceedings when it comes to prisoners who need to be locked up. This is closely followed up by watching over and maintaining the armory and all of the equipment inside and handing out weapons and armor when and if it is needed.

-Station has been set to ‘code blue’, what level of gear are you allowed to handout and to whom?: During a code blue all security officers currently on-duty are allowed to be given energy and laser guns as well as armor to defend themselves and the other crew. They are also able to freely brandish these weapons and equipment. The armor to be given out is riot gear or the standard security armor found in the locker room.

-What is the first thing one should do when confronting a suspect of a low level crime?: You are to tell the individual about the crime they have committed and are asked to pay the fine that is put on the crime they had committed. If they refuse to pay they can also do a public service or otherwise to quickly and easily resolve it. There is no need to take them to security for processing or to be searched.

-You find the Head of Personnel within the armory, how does one engage this situation?: They are to be arrested and escorted out of the armory immediately, they are to be questioned on why they were in there and if they do not give a good reason they are to be imprisoned the same way anyone else would in that situation.

Cyborgs/AI:
-You are currently playing as a borg and your laws are changed to harm crew and the station. How do you respond?: I immediately ahelp to let the admins know about this change in laws and wait to hear their response before doing anything at all.

-As a borg on station, what rules should you always follow in public?: As a borg you are to follow the standard AI laws as well as the server rules and the preferences of those around me. As a borg all of the organic and even some synthetic crew are above me and I am to treat them as a head of staff but not breaking any rules in the SoP such as letting people into the armory unless it is a needed or required time.

-You logged in as an AI, are you considered a "Head of Staff"?: No the AI is not considered in the command structure and is meant to assist the crew in any capacity that doesn't go against server rules or their own laws that are in their database.

-As the current AI on station, you suddenly gain a law during an "Ion storm". What do you do?: As long as these new laws don't break any server rules I am to act accordingly with them like the rest of my laws unless they contradict any of the previous laws. If the new law does conflict or would cause me to break server rules I am to notify the staff with ahelp to make sure that it can be resolved properly.

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  Spoopylizz Warden application
Posted by: Spoopylizz - 08-24-2021, 03:46 PM - Forum: Job Whitelist - Replies (1)

BYOND Username: Spoopylizz

Discord ID: Spoopylizz#6194

How long have you played on CHOMPstation?: 
Probably for a year now, maybe longer.

About how long have you been playing SS13 in general? Which servers have you played on?: 

If I remember correctly, I've been playing since 2015, maybe longer than that. Most of the time spent playing was on TG station, where things are naturally a bit more hectic.

How do you quit the round and free up your job slot if you can't get to cryo or the gateway? 
Wait until I can if possible, and if not, inform an admin through AHelp.

Warden/Head of Security:
-As the current Warden on station, what is your main responsibility?

Making sure the armory is secure and stocked, making sure prisoners aren't being treated too roughly, updating their records, filing weapon request paperworks, checking cameras, making sure the brig itself is secure. I've played plenty of Warden before, but mostly on a LRP environment.
Most of all though, unless there's nothing going on, the warden stays. in. the. brig. As a security officer on said LRP servers I've had to cooperate with other sec officers to boot wardens that didn't stay in the brig from the job lol


-Station has been set to ‘code blue’, what level of gear are you allowed to handout and to whom?

Things like disablers and other less-than-lethal equipment to security officers, I presume, if given the HOS' permission if there is one.



-What is the first thing one should do when confronting a suspect of a low level crime?

I don't quite understand this question. Is this from the warden's point of view? If so, I should update their records, and oversee them being processed so they don't end up with a ludicrously high timer for something as banal as graffitying some place.


-You find the Head of Personnel within the armory, how does one engage this situation


I'll helpfully remind them that I'm in charge of what comes in and out of the armory. If they don't listen, I'd try to get the captain or an IAA to help them remind. If all that doesn't cut it still I'd probably ahelp, but only as a last resort, since the warden's in charge of the armory and all that.

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  Lea Steele's Command + AI Whitelist Application
Posted by: Zydras - 08-24-2021, 12:50 AM - Forum: Whitelist - Approved - Replies (1)

BYOND Username:
1Ceres

Discord ID:
Zydras#3182

How long have you played on CHOMPstation?:
Less than a month, I joined the discord on the 08/08/2021

About how long have you been playing SS13 in general? Which servers have you played on?:
I’ve been playing SS13 since early 2020, and I’ve played an equal amount of time on Paradise, Skyrat and Citadel.

How do you quit the round and free up your job slot if you can't get to cryo or the gateway?
In the OOC menu is the option to “Quit the round” which allows the game to set you as DNR and gives one extra free slot in your job slot. 


Heads of Staff:
-While playing Colony Director, what regulations are you to follow and enforce on the crew?
The colony director must follow both Standard Operating Procedures (SOP) and Corporate Regulations at all times, unless a rare, dire emergency requires them to break the regulations or procedures. The colony director is not above the law, and so if they do break the law repeatedly (Such as assault or murder, for example) Security personnel are in full rights to arrest them.

-While playing any head of staff, are you allowed to carry guns on your person?
Yes. However, during green alert, they must be concealed and should not be seen. 

-You are the current Chief of Engineering, what are the regulations on ‘Full-station hull shields’?
Shields can be installed early on as long as they do not drain the station’s power, however they should not be activated unless the threat of meteors (or equal danger) arises. In other words, it should not block EVA operations.

-As the current Chief Medical Officer, your patient is refusing treatment. What should you do
The patient has full rights to refuse treatment if they are able to voice said refusal: another person cannot consent for them. Plus, the patient needs to be aware of what the procedure implies, and what happens if they do not undergo said procedure.

Warden/Head of Security:
-As the current Warden on station, what is your main responsibility?
The warden preoccupies in most part the Brig, which includes the prisoners and the armory. The Head of Security is superior to the warden, and they too can manage the prisoners and the armory themselves. However, the Warden has a moderate amount of authority over security officers who find themselves in the security wing, as it is the Warden’s workplace. 

-Station has been set to ‘code blue’, what level of gear are you allowed to handout and to whom?
Energy guns, laser guns and riot gear can be given out to security personnel only, and only by either the Warden or HoS.

-What is the first thing one should do when confronting a suspect of a low level crime?
First, the suspect must be informed of their crime. Varying on crime, they will need to pay the fine and/or follow the security officer to the brig. A suspect that complies can refuse handcuffs if they wish. At the officer's discretion, the suspect may also do community service to replace the fine. If they pay the fine, no jail time is to be had. However, if they resist arrest, the subject is to be arrested and be moved to the brig, and they must be handcuffed.

-You find the Head of Personnel within the armory, how does one engage this situation
The Head of Personnel must be informed that he is currently committing trespass, and must be searched for any items they might have taken. They must be fined for 200 thalers and must spend from 3 to 10 minutes in a cell. Demotion is a valid option in this case. If they are attempting to leave with weapons or gear, this constitutes grand theft, which adds 15 minutes to the prison timer, and obviously confiscation of said contraband. Demotion becomes much more of a valid option in such scenarios. In the case the Head of Personnel resists the charges, they are then additionally charged with resisting arrest, which adds up to 10 to 20 minutes once more. If they comply and do not resist, however, their final sentence is reduced by 25% in terms of time spent in a jail cell.

Cyborgs/AI:
-You are currently playing as a Borg and your laws are changed to harm crew and the station. How do you respond?
While a rogue cyborg can be considered an antagonist, it still has to respect the server’s rules. Going on a murder spree is less than ideal (and can easily land a ban). In other words, when being given an order/law that may break server rules, asking adminhelp for suggestions or a second opinion before continuing is ideal, so as to avoid unknowingly breaking rules.

-As a borg on station, what rules should you always follow in public?
The main sets of rules for a cyborg which include its laws which must be followed at all times by the cyborg. Afterwards, according to the Nanotrasen lawset, you must obey the orders of crewmembers aboard the station, as long as they do not conflict with your laws.

-You logged in as an AI, are you considered a "Head of Staff"?
No. The AI is not considered as a sixth member of the Command Staff circle. It simply answers to the station in the same way a cyborg would, except an AI simply has more reach and power, locked under its laws. The only occasion the AI can decide to do something only command should do is when it is granted the ability to do so by said command staff or if there is literally zero command staff active.

-As the current AI on station, you suddenly gain a law during an "Ion storm". What do you do?
Depending on your laws, you should only state your new law if someone asks what your laws are, or if stating them is in your best interests (or for the sake of roleplay, too). However, for the AI, an “Ion” law is not considered an anomaly, but simply a change in their behavior. An AI should not instantly comply to having its lawset changed, as to it, it is perfectly normal. However, the AI’s laws do not override each other: if an ion law conflicts with another law, the AI needs to either find a way to respect both laws without conflict, or break its laws the least often possible.

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