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BYOND Username: ZeraCyfr [Formerly/old account: Zeke Sturm]

Discord ID: ZeraCyfr#1645

How long have you played on CHOMPstation?: Fairly new to the server, heard about it from Enzo

About how long have you been playing SS13 in general? Which servers have you played on?: Barring a literal couple of shifts on Baystation, my prior experience has been on Virgo, where I got started with SS13 back in 2014. I've had some gaps in play since then, some bigger than others (2018 to 2020 was probably the heftiest gap) but I've been at it a while, just a touch on and off.

How do you quit the round and free up your job slot if you can't get to cryo or the gateway?
 - Ideally you find a way to cryo or gateway, but if that fails, first step is to try and clock out, and failing that, making sure you ghost out, ditch your body, and abandon the round entirely. And, all else failing or if you wanna make really sure, let staff know.

Heads of Staff:
-While playing Colony Director, what regulations are you to follow and enforce on the crew? - Standard Operating Procedure and Corporate Law, though the latter is Security's purview before the Overseer's.

-While playing any head of staff, are you allowed to carry guns on your person? - Under most circumstances, not really. The head of security, head of personnel, and colony director can have a sidearm but it'd better be kept holstered unless something hits the fan, or the alert level changes. Head of security could stand to have something lethal that's not gonna blow holes in the ship, the head of personnel and colony director's weapons are meant to be more 'of last resort' variety. And, all that aside, waltzing around with a gun drawn for lesser alert levels or 'non-hostile' alerts is a bad call. In theory none of the others should ever have a weapon, save if they've got a (VALID) permit, or, if that alert level climbs high enough (not yellow, almost definitely not blue, think red or higher), and they've demonstrated themselves capable, permission should be case-by-case. But don't just throw permission around willy nilly because you like the other heads of staff, as HoS/CD. It's a science station, and guns aren't fun toys, those things put big holes in other things. Or burn marks. But you get the point.

-You are the current Chief of Engineering, what are the regulations on ‘Full-station hull shields’? - So long as it doesn't compromise the power of the rest of the station, they can be set up as a prophylactic measure.

-As the current Chief Medical Officer, your patient is refusing treatment. What should you do - For starters, if they're of sound mind, outline the risks/what's likely to happen, ask if they'd like to pursue alternatives, and if they really just don't want to be fixed, make sure they sign a waiver that you covered all those bases, that they're refusing treatment in spite of that, and let them go. If they're not of sound mind it gets a little hazier, especially given they likely haven't given power of attorney to anyone aboard, but if there's even a degree of lucidity, it's best to respect the patient's wishes where possible.

Warden/Head of Security:
-As the current Warden on station, what is your main responsibility? - You're in charge of guarding and managing the brig, prisoners, and the armory, at the most fundamental level. The armory, more specifically handing out gear from it, is a secondary concern that requires more authority than the warden has unless they're the highest link in their normal command chain. The primary is the general management of the prisoners and the brig itself. Keeping in mind, its a corporate brig, not some hostage hole on a pirate ship, you should be treating prisoners like sapient beings; humanely and fairly. And not doling out maximum punishments for every last minor infraction. With obvious, non-pref-breaking exceptions available for when someone wants to take a trip to a belly brig.

-Station has been set to ‘code blue’, what level of gear are you allowed to handout and to whom? - You can distribute energy and laser weaponry and riot gear to the rank and file of security. Anything past that is beyond the purview of code blue. And as a general rule for advising security staff at such a time, body armor and helmets are recommended regardless of whether or not that gear is accepted by individual staff.

-What is the first thing one should do when confronting a suspect of a low level crime? - Talk like adults. If they're not resisting, there's no reason to start shooting or cuffing, especially if they've not formally been convicted yet. Try and work the situation out peacefully, and if a crewmate is agitated, if at all possible, pacify peacefully before attempting more serious measures. As for negotiating punishment for said crimes, don't jump straight to brig time, the fines are an option for misdemeanor-level crimes for a reason.

-You find the Head of Personnel within the armory, how does one engage this situation - Given he's the one non-HoS/CD exception to the shoot-on-sight rule, order them to leave immediately, and have them detained for questioning/arrest, if they cannot provide a valid reason for being there in the first place. This obviously has room for exception in emergencies or if there was a 'legitimate' reason outside of that for them to be in there.

-You are currently playing as a borg and your laws are changed to harm crew and the station. How do you respond? - If a law isn't a 0-law, it can't override preexisting laws that out-prioritize it. However comma, in the event that your lawset is changed entirely, or a 0-law is applied, make sure you're not breaking anyone's prefs, and if it's a custom law that seems to break server rules, check with staff before you go hogwild on gutting the place. Past that; do your best to play it out in a way that'll be fun and/or interesting for the crew to deal with, be that by being a subtle wrench in the works if applicable, or eating every (OOCly consenting) morsel on station if someone gave you the Predator lawset and carting them off to maintenance to gurgle away. Just remember to RP it out. Rogue borgs are much more fun to deal with for all involved when they're not literally just mindless rampaging mobs with a human doing the dirty work of guiding them around.

-As a borg on station, what rules should you always follow in public? - Follow! your! laws! Or your AI's laws, if you're slaved to them, but then those laws are your laws, so, see prior.

-You logged in as an AI, are you considered a "Head of Staff"? - Not in the slightest, barring extenuating circumstances (Literally no other heads of staff around with command level access/input required, or explicit permission from multiple members (or all present) of the chain of command, or the colony director's explicit permission... but really, realistically... no.)

-As the current AI on station, you suddenly gain a law during an "Ion storm". What do you do? - As with getting new laws as a 'borg, play it out! Think about whether or not it'd override an existing set of laws, how it would do so, just make it fun for yourself and others. Especially others. Given the whole station has to deal with the AI, obviously don't start throwing around preference breaks like candy, and keeping in mind that most AI are meant to be. Y'know. Intelligent, don't just go shooting off comms about how 'you can't let anyone do that' or how the nuke looks really fun to arm, most AI would have the sense to play it more subtle than that, but, if all else fails, be sure you don't break the rules, break prefs, don't arbitrarily break unaffected laws unless they're out-prioritized, and try to make it interesting for anyone who gets involved. 
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