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Enzo_Leon Job Whitelist Form
#1
BYOND Username: Enzo_Leon

Discord ID: Enzo Leon#0001

How long have you played on CHOMPstation?: New to the server! Heard about it from Redtail & BlackMajor

About how long have you been playing SS13 in general? Which servers have you played on?: Almost 2 years now. 6 Months on Shadow station, 1~ year on Citadel station (And was a Head Admin for a while, but now a standard RP Admin), 5~ Months on Hyper station, a few weeks on Virgo Station, Vesta & Eris.

How do you quit the round and free up your job slot if you can't get to cryo or the gateway? First would be to reach a time-clock and go off-duty if there was no way to get to a place to log-out. You can also ghost and then quit the round as well (but might be best to ensure you were able to clock-out beforehand). Worst case would be to ahelp the admins letting them know of the situation to help ensure a slot can open up and that they know I will be taking a leave of the round abruptly.

Heads of Staff:
-While playing Colony Director, what regulations are you to follow and enforce on the crew? The Corporate Regulations primarily, while also ensuring to follow the SOP & Chain of Command as perfect IC rules to help operate on the round.

-While playing any head of staff, are you allowed to carry guns on your person? It depends on the head of staff role. The HoS can have any weapon as LONG as they're inside the security wing except stuff that's gonna blow stuff up. Outside of the sec wing they are recommended to carry a singular non-explosive lethal weapon, but they can technically have another one still as long as it's not explosive. The HOP can carry their energy pistol + baton, but since they're not security (or HOPcurity as sometimes known) they shouldn't have anything more than that. The Colony Director should have a weapon on them at all times for obvious reasons, but they shouldn't have more than one as they should not be the ones running head first into danger and the weapon should be used for self-defense/last-resort at most. A CMO/CE/RD should not have a weapon on them unless they're given a permit for a valid reason by the HoS.

-You are the current Chief of Engineering, what are the regulations on ‘Full-station hull shields’? As long as they do not interfere with station power they can be installed early for a just-in-case situation.

-As the current Chief Medical Officer, your patient is refusing treatment. What should you do? Once the patient has informed they do not wish to get treatment I would inform them before sending them off of any and all possible alternatives for the treatment would be as well as benefits and risks of the original and other treatments ending on what is most likely to happen shall treatment not proceed still. If they still wish to refuse treatment I'd have them fill out a document confirming said refusal for documentation purposes to protect the doctor's under my employ and for evidence should the patient reach into a critical state that command/sec come to medical with valid concerns on why we didn't help the patient.

Warden/Head of Security:
-As the current Warden on station, what is your main responsibility? The main job for the warden is the operations of the armory & brig, the care of the prisoners, handing out gear + supplies to officers, and protecting said armory from intruders. 

-Station has been set to ‘code blue’, what level of gear are you allowed to handout and to whom? Energy guns, laser guns & riot gear are allowed to be given to security personnel with proper authorization from the Warden or HoS

-What is the first thing one should do when confronting a suspect of a low level crime? You must offer them the ability to pay the fine of the low level crime, and if it's paid they're to be let go UNLESS it it otherwise stated in the Corporate Regulations.

-You find the Head of Personnel within the armory, how does one engage this situation - Do NOT kill the HoP as they're the exception outside security and the colony direction from the shoot-to-kill policy of armory breaches. Instead, order the HoP to leave immediately from the area and to be arrested. If the Hop have a valid urgent reason for wishing to break the protocol then a bit of lee-way. But if they do not, you would proceed with the arrest normally.

Cyborgs/AI:
-You are currently playing as a borg and your laws are changed to harm crew and the station. How do you respond? Generally, You still must obey the rules to your best ability (While ensuring still to not break OOC prefs for players if possible). If the law given was NOT a law 0 law (traitor law), nor was it stated to have higher priority you can Icly handle this as a invalid law. If you're given a law that may break a server rule it is best to alert the adminteam for a second opinion on this before moving on. 

-As a borg on station, what rules should you always follow in public? The lawset that you are currently assigned with, or if slaved to an AI, the lawset they are currently running. 

-You logged in as an AI, are you considered a "Head of Staff"? - No. AI are not a head-of-staff position by default. The only viable reasons an AI would make command level moves is if the command team can grant them the authorization for this, or if there is no command on deck with zero backup as well. (Probably pretty rarely)

-As the current AI on station, you suddenly gain a law during an "Ion storm". What do you do? This is pretty similar to the first question above. Though to add on-to this you can ICly handle the law if its something absurd to start acting "different" depending on what the Ion law stated. Again, as long as the steps and ideas you have don't go against prefs, or cause a round to end without a VERY valid IC reason to it, you should try and play the law to your best ability to create an amusing moment for the crew to handle. 


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